

Its expansion, Forged Alliance, is my favourite strategy game. The original game had far larger maps, greater unit counts, and a more complicated economy system that was more flexible and less forgiving.
#Supreme commander 2 revamp mod install series
SupCom 2 was my entry point to the series and I love it, but I graduated from there to Supreme Commander 1. Except that it was a child's game compared to the original. It requires quick decisions, if you're going to walk a path through its research trees as efficiently as possible and reach its game-ending, sun-blocking experimental units. It requires a lot of multi-tasking, if you're going to deal with battles at your base, on the frontlines, at sea, on land and in the air. It requires high actions-per-minute if you're to expand your base to match or beat the economic expansion of your opponent, be they human or AI. Supreme Commander 2 is a frantic, mentally taxing game. Wish Gas Powered's robotic RTS sequel had been more in-line with its predecessor? This is the mod for you. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. I'm telling you this now because it seems like a worthwhile lesson if you're going to attempt modding beyond the safe boundaries of the Steam Workshop sometimes it requires patience, sometimes it creates nothing but frustration. Then I couldn't get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I had great plans to write about "kitchen sink" mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. : (Line: 1, Col: 1, Idx: 0) - (Line: 1, Col: 1, Idx: 0): Exception during deserialization -> : Property 'EditableFiles' not found on type 'SC2ModManager.Mod'.Īt .GetProperty(Type type, Object container, String name, Boolean ignoreUnmatched) in c:\projects\yamldotnet\YamlDotNet\Serialization\TypeInspectors\TypeInspectorSkeleton.cs:line 48Īt .GetProperty(Type type, Object container, String name, Boolean ignoreUnmatched) in c:\projects\yamldotnet\YamlDotNet\Serialization\Deserializer.cs:line 72Īt .(EventReader reader, Type expectedType, Func`3 nestedObjectDeserializer, Object& value) in c:\projects\yamldotnet\YamlDotNet\Serialization\NodeDeserializers\ObjectNodeDeserializer.cs:line 58Īt is not the mod I intended to write about when the day began.
#Supreme commander 2 revamp mod install mods
Checking to see if dependent mods are installed. 3rd party incompatibliity check by FQPN in progress. 3rd party incompatibility check by hash in progress. SideModParentFileHash attribute is null or whitespace.

HTMLDocumentation attribute is null or whitespace. Cleaning attributes for mithy.modsupportminimod version 7 Writing mod installation instructions to database. Writing mod Incompatibilities to database.


Moving contents from staging into hash folder in repository. Ensuring required files in mod.zip are present. Ensuring mod.zip matches value specified in profile.yml. Getting hash for: C:\Users\Jonathan\Desktop\SC2MM_11_24_15_001\staging\mod.zip Extracting contents to staging directory. Checking SC2 package for required files. Getting hash for: C:\Users\Jonathan\Desktop\gamedata Calculating game directory hash for: C:\Users\Jonathan\Desktop\gamedata Checking existence of settings.yml file.
